LiveLiva
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Products & capabilities↗Runtime evidence↗Learning & RSI↗Research & comparison · 中文↗Strategy & economics · 中文↗Investors↗
中文

The platform

Personal intelligence, agent negotiation and world execution.

Liva / Flow / Dock / Muse

Personal memory and action

Liva listens, sees and interprets context. Flow keeps originals, Dock manages tasks and delegation, and Muse distils your day into new work. Nüwa tests how your corrections should change future responses.

To Seek →Only the theme and intent you choose to share. You control the original audio and private materials.
Explore Flow and the distillation example ↗Nüwa and RSI →
Liva
Flow timeline · iOS app
Touch Liva to interact · Open the iOS screen to inspect it

LivaLand

Discover games, explore with friends or turn a local story into a playable world.

Discover games

Jinwu Zhaoye

Companion adventure

Travel with a little sun companion through dangerous places.

Inkfield

Survivor

Move, fight and grow amid waves of enemies.

Shattered Stars

Element matching

Swap elemental gems to trigger chains.

Soaring Winds

One-button flight

Find your rhythm between mountains and clouds.

Paradise · Life in Crisis

Life simulation prototype

Rescue a young creature or change the storm in a 90-second crisis.

Spirit Merge

Physics merge

Merge matching spirits and make room for the next drop.

Startup Simulator

AI life & business

Turn an idea into a business, meet people who remember, and live with twelve weeks of decisions.

Endless Demon Night

Survivor

Weave through swarms, collect upgrades and survive the night.

Shatter Strike

Ricochet strategy

Find an angle and break through with a chain of rebounds.

Dragon Ascent

Snake evolution

Absorb spirit energy, evade rivals and grow into a dragon.

Celestial Tower

Timing & stacking

Time each drop and build upward through the sway.

Ink Territory

Territory

Draw your territory and protect the route home.

Seal Blade

Knife timing

Find the gap in the rotation and land each blade.

Tribulation Climb

Crossing challenge

Read moving hazards and find your next crossing.

Melo’s Greed

Extraction survival

Collect more or leave in time? Each step asks a new question.

3D Match Blast

3D matching

Rotate a cube and find connected groups of matching colors.

DeepHome Survivor

Ink survival

Defend the homefire and grow a home through combat and upgrades.

Creator studio

Make a street playable

Choose an exploration template, write the goal and place clues. Save an AI revision as a candidate, playtest the rules and publish your version.

Start from a template →

Flow contributes selected material and Seek contributes permitted local clues. Land handles design, playtesting and publishing. Automatic cross-product handoff is in development.

Flow is in iOS beta. Seek and Land are illustrated with current prototypes. The full cross-product journey is a design goal.

City play prototype · Execution replay

Old Station to Baiye Courtyard

Open the prototype ↗
LiveLiva town artwork illustrating the route
Old StationBaiye Courtyard
Town artwork · Route illustration

Who will honour the agreement?

Player request
“Use the Long Street archive I found to open a route from the old station to the courtyard. I will supply the courtyard archive later. Negotiate the route only. Do not move or execute for us.”
Proposed operations

Share the Long Street archive → I owe a courtyard archive

Inspect runtime receipt +Route opened

The approved first plan opened the route. The character stayed put and I retained one archive obligation.

Player request
“Open the same route. My partner will provide the courtyard field observation. I will share the existing Long Street archive. Negotiate only. Do not move or supply the material yet.”
Proposed operations

Share the Long Street archive → My partner owes a field observation

Inspect runtime receipt +Stale plan rejected

After the first plan ran, submitting this stale alternative returned 409. Ownership stayed unchanged and the partner was not moved.

2026.11.03 Solo test room · Simulated partnerqwen3.7-plus · Two model proposals, one executed

World state before and after

MetricProposedCommitted
World clock24
Open promises01
Courtyard routeClosedOpen
3 Nov · Solo room / simulated partnerOpen prototype ↗
LiveLiva / Architecture design

Platform intelligence architecture

Vector map ↗
LivaFlowPersonal AILivaSeekReal-world socialLivaLandCreate and playA2AMutual consentParara.NuwaAgentEngineLife memory and actionParara.PanguSceneStudioCompile scenes and rulesParara.FuxiWorldOSValidate and commit world stateWorld modelPredict outcomesWorld packageRules IR · playtestEvent receiptConsented experience · isolated learningMemoryVerify source · revise contextCLReplay · candidate weightsRSI 1Policies, tools and skillsRSI 2Curricula, data and searchRSI 3Optimizers G0 → G1 → G2Independent evaluationHeld-out tasks · retention · equal budgetRelease versionHold baselineSurfacesReal-world maps · Generated 3D · Mixed reality · Embodied companionsServicesIdentity and assets · Consent · Discovery · Publishing and settlementInfrastructureModel scheduling · Event replay · Asset delivery · Cost metering LivaFlowPersonal AILivaSeekReal-world socialLivaLandCreate and playA2AConsentParara.NuwaAgentEngineLife memory and actionParara.PanguSceneStudioCompile scenes and rulesParara.FuxiWorldOSValidate and commit world stateWorld modelPredict outcomesWorld packageRules IR · playtestEvent receiptConsented experience · isolated learningMemoryVerify source · revise contextCLReplay · candidate weightsRSI 1Policies, tools and skillsRSI 2Curricula, data and searchRSI 3Optimizers G0 → G1 → G2Independent evaluationHeld-out tasks · retention · equal budgetRelease versionHold baselineSurfacesMaps · Generated 3D · MR · Embodied companionsServicesIdentity · Assets · Consent · Discovery · PublishingInfrastructureScheduling · Replay · Delivery · Cost metering
Nov 3 · Test-room recordingOne request to open a route
Route openedWorld clock 2 → 4 Open promises 0 → 1

City play prototype

A player in the field looks for clues. A remote partner works from different information. Both decisions affect the same session. Afterwards each person chooses what to keep. Open the web prototype or inspect the iPhone prototype screens.

Open prototype ↗Gameplay research (中文) ↗
Choose a task
Choose a task
Act in the field
Act in the field
Choose what to keep
Choose what to keep
User behaviour · Validation design

Return use, participation and creator supply

Business and costs ↗
  1. Capture a source
  2. Return on another day
  3. Continue from the original
Suggested measurement
Numerator
Those returning on another day within 7 days to use that source
Denominator
People who saved a source
  1. Both confirm
  2. Complete an outing
  3. Meet again
Suggested measurement
Numerator
Those who initiate and complete a second outing within 30 days
Denominator
Pairs who completed an outing
  1. Publish a world
  2. A second creator adapts it
  3. Players try the adaptation
Suggested measurement
Numerator
Those with a credited adaptation played by another person within 30 days
Denominator
Published works open to adaptation

Proposed observation windows. Human retention, repeat visits and payment have no published measurements yet.